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Torchlight 2 best mod class3/21/2024 The guaranteed rewards aren't "a big deal" since it can be a useless Unique or a poor Class-Specific, so it shouldn't break the balance of the game. Then again, this mod should override most of the Boss Chests even the ones from Mapworks. To be honest, I'm more interested about the common boss encounters you will see during the progression of the campaign, like the Manticore, the Estherian Regent or the Alchemist. If you can provide me with a screenshot of the place, the level of the dungeon and the boss you were fighting that may also help. If you see an Ornate or a Boss Chest dropping lesser loot, let me know by posting right here. Also I didn't touched Chillhoof's chest since I think it's a random dungeon, so it isn't very easy to find the layout to modding it. Please, keep in mind that due to the number of chests affected by this mod it is hard to do a proper testing, specially during the random Bosses spawning through Mapworks (But I think I managed to override this random Boss' Chests as well). Between 1 or 2 random Socketeables (Can be Blue or Unique).A Trinket (Ring/Amulet/Belt) which can't be Unique.A random Weapon (Can't be set nor Unique).A random Armor Piece (Can be a set item, but can't be Unique).So, I re-used an old one I had developed for a mod that never saw the light of day (So far), and tweaked it a little bit to maintain balance. Most of them called 'Treasure_Chest_Huge' instead of 'Treasure_Chest_Boss' as spawnclass. In fact, most Boss' Chest with the exception of The Forgotten Chest (Chillhoof in the Icedeep Caverns) and the one from the Spider Cave, didn't even have the proper spawnclass. I’m having some issues with getting the asset manager to load, missing DLLs and I’m in the middle of my work week, but I will have some info to put up here soon.This mod overrides most/all Boss' Chests spawnclasses because the original one wasn't "rewardable" enough. Dedication is the biggest different factor in a lot of those cases. There are a ton of homeless people with skill, and skilless people with jobs. So while I thank you all for the praise and happiness, just remember if you yourself want to mod, the biggest thing is dedication. Synergies was never a mod that had a ‘final’ state in mind, It literally could go forever with how it was designed. It did the one thing all the other things were never able to do in the beginning, stall the mod. After over 3000 hours spent working on the mod, I hit a horrible snag on the paladin and it drained me completely. People can say Synergies is stalled and not finalized atm, I’d agree with the first part. The biggest mark of my success was my absolute dedication to getting it done. I got lucky with Torchlight 2 in that my vision of what I wanted the game to be was a lot like other peoples. I’m nothing special guys, I taught myself how to mod on Company of Heroes and then Torchlight 2. Still finalizing the details and I have to play through GrimDawn over again to actually know the game. TBA WHAT THE MOD WILL BE EXACTLY, but it will resemble what I did in TL2 I’m not worried if it takes as long as synergies did to fulfill (still have things left I need to do there…ugh only 3 years later right?) You can help give input on the mod as a whole as well, although I will personally keep the actual modding to just myself for the start at least. If you are someone who would like to have icon art and portrait art seen by a lot of people, let me know. Of course I still have some work to do on Torchlight 2, but that paladin just keeps killing me, so its time to consider a second project to bring that spark back. I will need to find an artist to help flesh it out. I have been following grim dawn since the very beginning and bought it when it became available on steam, I have to say it is an awesome game.
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