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Portal 2 cheats pc console commands3/20/2024 ![]() (or the Weighted Storage Cube)Įnt_create_portal_weighted_antique - Spawns Cave's cube. You can't do nothing without those.Įnt_create_portal_weighted_cube - Spawns the Fifteen Hundred Megawatt Aperture Science Heavy-Duty Super Colliding Super Cube. ' ent_create, prop_dynamic_create, prop_physics_create, and give' are the base commands for spawning things. In this section I'll show some spawn commands, these you use to create things. ![]() Anyway, that's the basic run-down of ent_create, give, prop_dynamic_create, and prop_physics_create. Anyway, prop_dynamic_create spawns things that cannot be picked up or moved, which is weird considering the fact that the spawn for the Radio is a prop_dynamic. For example, a prop_dynamic_create command is the only known way to spawn Space Core, which I discovered myself. This is where you can get technical with spawning in things. It spawns all of the non-moving static objects on the game. "prop_dynamic_create" is a different story. (lol) So all prop_physics have physics, but they don't have the pick up ability. For example, defective turrets cannot be picked up, but bean cans can. Any prop_physics can be knocked over and moved around by bumping into it, however only some can be picked up. "prop_physics_create" is similar to ent_create with the way it spawns things, but it's a bit different. "npc_create" is also exactly like ent_create, except it only works with entities that start with npc, except Wheatley for whatever reason. "give" can spawn the exact same things as ent_create can, except it spawns it on your exact coordinate, which is why some command lists say that give weapon_portalgun is the command to give you the portal gun, when it is really give_portalgun. You can always pick up ent_create spawns. "ent_create" spawns in things that are seen in multiple levels and areas, and you can find the entity name when doing ent_remove. (Julio is writing this) I might be able to help you understand this a bit better. Prop_physics_create only creates only prop_physics. Prop_dynamic_create can only create prop_dynamics, and you cant create any kind of prop_dynamic with ent_create. Ent_create is to spawn basic entities (mostly known as test elements) like cubes, buttons, gel, etc. Some start with prop_dynamic_create or prop_physics_create. Ent_create spawns things starting with ent_create in the next section. This command is a bit hard to understand.
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